
export const enum CommonLan {
	ActivityTime = "活动时间",
	CommonCloseTip = "点击其他区域关闭",
	WaitPosition = "虚位以待",
	LoginNoTip = "本次登陆不再提示",
	RoleAddAttr = "为角色加成属性",
	Male = "男性",
	Female = "女性",
	Power = "战力",
	Cost = "消耗",
	Stage = "阶",
	Lv = "级",
	Times = "次",
	Star = "星",
	Layer = "层",
	Zhuan = "转",
	Wan = "万",
	Value = "值",
	LayerChong = "重",
	CntJian = "件",
	StarLv = "星级",
	GradeLv = "等级",
	LvStage = "等阶",
	Integral = "积分",
	Count = "数量",
	NickName = "昵称",
	Name = "名称",
	CurAttr = "当前属性",
	NextAttr = "下级属性",
	Turn = "转",
	Rein = "转生",
	Realm = "境界",
	UnRein = "未转生",
	AutoFight = "秒后自动战斗",
	AutoJoin = "秒后自动加入",
	FullAutoFight = "满员自动战斗",
	NotTeamLeader = "不是队长，无法操作!",
	RemainTime = "剩余时间",
	MyIntegral = "我的积分",
	RankIntegral = "上榜积分",
	MyAllIntegral = "我的总积分",
	ServerIntegral = "本服积分",
	CurIntegral = "当前积分",
	Rank = "排名",
	Record = "战绩",
	Player = "玩家",
	NearbyPlayer = "附近玩家",
	RankPlayer = "排名玩家",
	MarginField = "净胜场",
	Success = "成功",
	Victory = "胜利",
	Start = "开始",
	End = "结束",
	Failed = "失败",
	Have = "拥有",
	Nothing = "无",
	Attr = "属性",
	PropDesc = "道具描述",
	GainSrc = "获取途径",
	ZhuanShengCond = "转生需求",
	JingjieCond = "境界需要",
	HolyCenterCond = "圣兵阁需要",
	MaxLv = "已满级",
	MaxLv2 = "已达最高级",
	MaxStage = "已满阶",
	HasActive = "已激活",
	HasFinished = "已结束",
	Effective = "已生效",
	HasKill = "已击杀",
	UnActive = "未激活",
	HasOpen = "已开启",
	Opening = "开启中",
	RemainCnt = "剩余次数",
	FuncNotOpen = "功能暂未开放！",
	NotOpen = "未开放",
	NotUnlock = "未解锁",
	NotOnRank = "未上榜",
	MyRank = "我的排名",
	MyLayer = "我的层数",
	MySnowflake = "我的嫩叶",
	Snowflake = "嫩叶",
	CurServerRank = "本服排名",
	Binded = "已绑定",
	Getted = "已领取",
	GoldNotEnough = "元宝不足",
	CopperNotEnough = "铜钱不足",
	VipLvNotEnough = "VIP等级不足",
	ComingSoon = "敬请期待！",
	AutoBuy = "自动购买",
	CurEff = "当前效果",
	NextEff = "下级效果",
	ActCond = "激活条件",
	UpLvCond = "升级条件",
	OpenCond = "开启条件",
	Free = "免费",
	Wait = "等待",
	Hurt = "伤害",
	Recommend = "推荐",
	PassTime = "通关时间",
	PassRecord = "通关记录",
	CurChallenge = "当前挑战",
	GetRew = "获得奖励",
	GetShort = "获得",

	CommonPowerTitle = "战力",
	Atk = "攻击",
	Hp = "生命",
	Max_hp = "生命",
	Realdam = "真实伤害",
	Def = "防御",
	Redef = "破甲",
	Crit = "暴击",
	Recr = "抗暴",
	Dodge = "闪避",
	Hit = "命中",

	Imprate = "增加伤害",
	Decrate = "减少伤害",
	Critrate = "暴击率",
	Recrate = "抗暴率",
	Dorate = "闪避率",
	Hitrate = "命中率",

	Crdamrate = "暴击伤害",
	Zhitdamrate = "卓越一击",
	Zhitrate = "卓越一击率",
	Chitrate = "超神一击率",
	Chitdamrate = "超神一击",

	Dragon_rate = "神龙一击率",
	Dragon_imprate = "神龙一击增伤",
	Dragon_extdmg = "神龙一击伤害",

	Pkdamrate = "PK增伤",
	Pkdedamrate = "PK减伤",
	Skidamrate = "技能伤害",

	Sjrealdam = "神技无视防御",
	Sjimprate = "神技增伤",
	Sjcritrate = "神技附加暴击率",

	Exprate = "经验收益",
	Moneyrate = "铜币收益",
	Creditrate = "声望收益",
	Trearate = "魅力",

	Onlytoboss = "BOSS增伤",
	Cdredrate = "技能冷却",
	Xiyourate = "稀有掉落",

	Goddam = "武神伤害",
	Goddamrate = "武神伤害",
	Godcritrate = "武神暴击率",
	Godcritdam = "武神暴伤",
	Godrealdam = "武神真伤",

	Maiddam = "侍女伤害",
	Maiddamrate = "侍女伤害",
	Maidcritrate = "侍女暴击率",
	Maidcritdam = "侍女暴伤",
	Maidrealdam = "侍女真伤",

	Fbdam = "灵宝伤害",
	Fbdamrate = "灵宝伤害",
	Fbcritrate = "灵宝暴击率",
	Fbcritdam = "灵宝暴伤",
	Fbrealdam = "灵宝无视防御",

	P_atk = "攻击加成",
	P_max_hp = "生命加成",
	P_def = "防御加成",
	P_redef = "破甲加成",
	P_crit = "暴击加成",
	P_recr = "抗暴加成",
	P_hit = "命中加成",
	P_dodge = "闪避加成",

	Gold_atk = "金攻",
	Wood_atk = "木攻",
	Water_atk = "水攻",
	Fire_atk = "火攻",
	Soil_atk = "土攻",
	Gold_def = "金防",
	Wood_def = "木防",
	Water_def = "水防",
	Fire_def = "火防",
	Soil_def = "土防",

	P_gold_atk = "金系攻击加成",
	P_wood_atk = "木系攻击加成",
	P_water_atk = "水系攻击加成",
	P_fire_atk = "火系攻击加成",
	P_soil_atk = "土系攻击加成",
	P_gold_def = "金系防御加成",
	P_wood_def = "木系防御加成",
	P_water_def = "水系防御加成",
	P_fire_def = "火系防御加成",
	P_soil_def = "土系防御加成",
	Gold_imprate = "金系伤害增加",
	Wood_imprate = "木系伤害增加",
	Water_imprate = "水系伤害增加",
	Fire_imprate = "火系伤害增加",
	Soil_imprate = "土系伤害增加",
	Gold_decrate = "金系伤害减免",
	Wood_decrate = "木系伤害减免",
	Water_decrate = "水系伤害减免",
	Fire_decrate = "火系伤害减免",
	Soil_decrate = "土系伤害减免",

	Div1rate = "神威降临",
	Div1time = "神威持续",
	Div2rate = "神威降临",
	Div2time = "神威持续",
	Div3rate = "神威降临",
	Div3time = "神威持续",
	Faerie_war_die_no_drop = "仙装被爆概率减少",

	Qilingdam = "器灵伤害",
	Qilingrealdam = "器灵真实伤害",
	P_qilingdam = "器灵伤害加成",
	P_qilingskill = "器灵技能伤害加成",
	Qiling_critrate = "器灵暴击率",
	Qiling_dbhitrate = "器灵连击率",
	Qiling_korate = "器灵会心一击率",
	P_qiling_tratime = "变身时间加成",
	Qiling_addtime = "变身时间增加",
	Qiling_inheritrate = "战位继承率",
	Pro_critrate = "云游收益暴击",
	ChessAtk = "攻击力",
	ChessHp = "生命",
	ChessSpeed = "速度",
	TowerHeroAtk = "勇士攻击力",
	TowerHeroRange = "勇士攻击范围",
	Stop = "停止",
	PropCntLackTip = "%s不足",
	ViewDetail = "查看详情",
	SkillEffect = "技能效果",
	ActivityEndTip = "活动已结束！",
	ActivityRemainTime = "活动剩余时间",
	JoinNow = "立即参与",
	BuyConfirmContent = "花费#Y%s%s#end购买#G%s#end",
	RankNumStr = "第%s名",
	NoChallegeTimes = "挑战次数不足",
	MoneyGold = "元宝",
	MoneyXianyu = "仙玉",
	SuperVip = "超",
	NormalVip = "普",
	Rank1CHN = "第一名",
	LeaveFuBen = "离开界面仍处在匹配队列，进入其他副本将\n自动取消匹配\n是否离开？",
	PayNoOpen = "充值暂未开放",
	NoActivity = "该活动暂未开启！",
	Juvenia_atk = "尊皇攻击",
	Juvenia_def = "尊皇防御",
	Juvenia_imprate = "尊皇伤害加成",
	Juvenia_decrate = "尊皇伤害减免",
	P_juvenia_atk = "尊皇攻击加成",
	P_juvenia_def = "尊皇防御加成",
	Yuanli = "源力",
	Yl_cv_rate = "源力转化率",
	Yl_shield = "源力护盾",
	Yl_atk = "源力攻击",
	Yl_maxshield = "源力最大护盾",
	Yl_maxatk = "源力最大攻击",
	Yl_exshield = "额外护盾",
	Yl_extak = "源力额外攻击",
	Yl_reply = "源力回复速度",
	Yl_exreply = "护盾额外回复速度",
	Yl_reply_inter = "护盾回复间隔缩短",
	Yl_exreply_inter = "护盾额外回复间隔缩短",
	Yl_res_atk = "源力攻击抗性",
	Yl_atk_dam = "源力攻击伤害",
	Yl_fire_atk = "源力火焰",
	Yl_frost_atk = "源力冰霜",
	Yl_light_atk = "源力闪电",
	Yl_chaos_atk = "源力混沌",
	Yl_p_fire = "火焰抗性",
	Yl_p_light = "闪电抗性",
	Yl_p_frost = "冰霜抗性",
	Yl_p_chaos = "混沌抗性",
	Yl_fire_dam = "火焰伤害",
	Yl_frost_dam = "冰霜伤害",
	Yl_light_dam = "闪电伤害",
	Yl_chaos_sam = "混沌伤害",
	Yl_dr_rate = "点燃几率提升",
	Yl_dr_time = "点燃时间延长",
	Yl_ice_rate = "冰缓几率提升",
	Yl_ice_time = "冰缓时间延长",
	Yl_gd_rate = "感电几率提升",
	Yl_gd_time = "感电时间延长",
	Yl_sm_rate = "失明几率提升",
	Yl_sm_time = "失明时间延长",
}
